Breaking News on Prey Demo (Prey Demo Now LIVE)
George Broussard President of 3D Realms:
We heard something … something you will like … something very good. An official statement is coming very soon, so stand by and get ready.
It has been reported George is on his way to the 3D Realms office as we speak, and has news about the demo.
UPDATE: THE DEMO IS NOW LIVE! I’m proud to be the first site on the internet to report this! It went up at 2:19pm central time and is 1.17GB.
Update #2: There is also a new Hitman: Blood Money theme and picture pack downloads available. There is also picture packs and a theme out for ChromehoundsÂÂ
June 30th, 2006 at 2:43 pm
Downloading now! 12% done.
June 30th, 2006 at 3:18 pm
Downloading @ 48%. Will play with you later maybe.
June 30th, 2006 at 3:51 pm
Just finished playing through the single player of it, looks awesome. I’m glad I reserved the Collector’s Edition today. I loved the Art Bell inclusion.
June 30th, 2006 at 4:21 pm
Well good news that its up and running. A guess one week isn’t that long to wait but it does seem that Arcade-wise the release dates are simply placeholders and that neither the developers, publishers, of MS are treating them as actual dates. I’d rather they give out NO release date than to keep delaying it. I don’t mean to be a buzzkill but this stuff wouldn’t fly in other major entertainment industries. If Superman Returns was delayed a week A LOT of people would get upset. Not that I’m comparing a demo of Prey to a major motion picture release but it does seem that the video game industry still isn’t taken that seriously, even by people WITHIN that industry. Oh well, back to work, dreaming of heading on home and playing the holy heck out of the demo…
June 30th, 2006 at 4:24 pm
I agree, like I said on another blog yesterday, if you were one of those people who never could get your homework in on time, it seems the game industry is the place to be.
June 30th, 2006 at 4:25 pm
::clicks back to read eariler posts:: “Glad I didn’t bash” I am glad to see this on the MKTPLACE!
June 30th, 2006 at 5:12 pm
A key difference in the gaming and motion picture industries, however, is that movies are given a set schedule and deadline because their development is easier to plan out. You can reliably assign a set time or day to do a scene. This is because you don’t have to debug, “playtest” your actors everytime you finish one minute of the “movie”, port your “movie” to different platforms (sometimes dubbing and translations occur, but that’s about it), worry about patching your movie because of some previously unknown goof up (like a visible camera operator or microphone or continuity issue, etc, etc. Game development is much more complex and requires not only a story, actors, and good effects, but also a good thoughtout design in regards to programming, art, distribution, and other things.
Not to say that I appreciate delays, but if it helps the game be more complete and an all around better game, I don’t mind too much.
July 1st, 2006 at 3:14 am
I finished downloading it. If anyone wants to play Multiprey with me, send my an invite.
I’m frequenting this and the Chromehounds demo.
(GT: Drew McDuffy)